Saturday, January 12, 2013

Review Buck, Boost, LDO, PWM, and FIR vs IIR



Charis Poag, 1/5/13

The following information was obtained for a company I am applying for (omitted name). One of the Design directors asked me some questions during the interview. So I went ahead and did some research to refresh my mind on their technologies over the weekend.  

Power i nformation came from: http://users.ece.utexas.edu/~kwasinski/teaching.html and some from Wikipedia and youtube videos.


a) Buck converters-
A buck converter is a method to "step-down DC to DC converter".   Our goal is to have a high efficiency design, ie our lossless objective: Power in = power out, thus Vin*Iin =Vout*Iout -> Vout/Vin = Iin/Iout. The typical buck converter design is shown in the figure below.

Note: the switch is typically a MOSFET,IGBT, or BJT.

Idea: voltage regulation by the inductor--

Also energy stored in an inductor is described as-


The theory of operation is fairly simple, with an inductor and two switches (usually created with a transistor and a diode) which controls the inductor converter. The best way to understand this is to think in terms of the inductor's reluctance to allow a change in current. So when the switch is open (seen in picture below as the "off" position), the current in the circuit is 0 in the beginning. But when the switch is closed, the current begins to increase, but the inductor does not want it to change from 0, so it attempts to fight the increase by dropping the voltage. The voltage drop counters the voltage of the source and reduces the net voltage across the load. Over time, the inductor allows current to increase slowly by  decreasing the voltage it drops, thus increasing the net voltage seen by the load. This process causes the inductor to store the energy in the form of a magnetic field.

If the switch is opened before the inductor fully charges (in other words, before it has allowed all current to pass through by reducing its own voltage drop to 0), then there will always be a voltage drop across it. Thus the net voltage seen by the load is always less than the input voltage source. Overtime, the inductor allows the current to decrease gradually, which it does by decreasing the voltage across itself. During this time, the inductor is discharging its stored energy into the rest of the circuit.

If the switch is closed again before the inductor fully discharges, the load will always see a non-zero voltage. The capacitor placed in parallel with the lad helps smooth out this voltage waveform as the inductor charges and discharges each cycle. As seen in the figure below the circuit diagrams.

By keeping the inductor in a state of not fully charging and discharging we are able to create a circuit which lowers the output voltage. This also allows us to control the power efficiency of the circuit. A more in depth discussion of this circuit can be found on Wikipedia or other educational resources which describe the continuous and discontinuous modes of the inductors cycles and control of the current seen across the load. For example in continuous mode if you can find out what duty cycle you need to  step down 12v to 3v. In that particular case you need a 25% duty cycle in our theoretical ideal circuit.
This is due to D (uty cycle) =Vout/Vin =0.25 duty cycle.




b) Boost converters-
 Note: the switch is typically a MOSFET,IGBT, or BJT.


Idea: voltage regulation by the inductor--

Also energy stored in an inductor is described as-


The circuit above is used to take a DC voltage and raise it to a higher DC voltage. The DC-to-DC power converter uses switched-mode power supply (SMPS) containing at least two semiconductor switches (a diode and a transistor) with at least one energy storage element, a capacitor, inductor or the two in combination. Filters made of capacitors(sometimes in combination with inductors) are normally added to the output of the converter to reduce output voltage ripple.

 This is also called a "step up converter" because it steps up the voltage source. Since power must be conserved (P=VI), the output current is lower than the source current. And as mentioned in the Buck converter, we  use the inductors capability to control the voltage, due to the rate of change of current across itself. Boost converters are often used for DC sources such as batteries, solar panels, rectifiers and DC generators.

The circuit analysis is quite similar to the buck converter. As mentioned in that section, we use the inductor to resist changes in current, thus controlling the voltage. In a boost converter, the output voltage is always higher than the input voltage.




The basic principle of the boost converter consists of two distinct states as see above:
1) The on state: the switch is closed, resulting in an increase of inductor current
2) The off state: the switch is open and the only path offered to the inductor current is through the flyback diode, the capacitor C and the load R. This results in transferring energy accumulated during the on state into the capacitor connected in parallel with the load.
 



To find out what duty cycle you need to say convert 12v to 24v then use the duty cycle conversion equation. D = 1-(12/24) = 1-0.5 = 0.5.



c) PWM-
Used for controlling power to inertial electrical devices, made practical my modern power switches. Longer the switch is on compared to off periods, the higher the power supplied to load is. PWM is use for several electronic application, including: telecommunications signal modulation,  power delivery to a load, voltage regulation, and audio effects/amplification.  An example of how PWM is used to convert digital signal to an analog signal is shown below.












Above is an example to control speed of a motor. Lets say the duty cycle = time on/time off = 0.5 voltage swings from 0 to 12 volts. Then average voltage = 0.5 * 12v = 6volt average being supplied to the motor.
**Also used for Digital to Analog converter.

From my experience , an easy way of creating a duty cycle could be done by using a microcontroller which you can turn off and on an output voltage that is  controlled with a timing interrupt. A wonderful reference for a PWM driver can be found on my professor Valvano's website (http://users.ece.utexas.edu/~valvano/EE345L/Lectures/LLec27_PWMmotor.pdf)
Example code of a timer to create PWM on an ARM processor can be found below.

Here are some examples of duty cycles:



// Timer0APWM.c
// Runs on LM3S811
// Use Timer0A in PWM mode to generate a square wave of a given
// period with 50% duty cycle.
// Daniel Valvano
// June 27, 2011

/* This example accompanies the book
   "Embedded Systems: Real Time Interfacing to the Arm Cortex M3",
   ISBN: 978-1463590154, Jonathan Valvano, copyright (c) 2011

 Copyright 2011 by Jonathan W. Valvano, valvano@mail.utexas.edu
    You may use, edit, run or distribute this file
    as long as the above copyright notice remains
 THIS SOFTWARE IS PROVIDED "AS IS".  NO WARRANTIES, WHETHER EXPRESS, IMPLIED
 OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF
 MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE.
 VALVANO SHALL NOT, IN ANY CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL,
 OR CONSEQUENTIAL DAMAGES, FOR ANY REASON WHATSOEVER.
 For more information about my classes, my research, and my books, see
 http://users.ece.utexas.edu/~valvano/
 */

#define TIMER0_CFG_R            (*((volatile unsigned long *)0x40030000))
#define TIMER0_TAMR_R           (*((volatile unsigned long *)0x40030004))
#define TIMER0_CTL_R            (*((volatile unsigned long *)0x4003000C))
#define TIMER0_TAILR_R          (*((volatile unsigned long *)0x40030028))
#define TIMER0_TAMATCHR_R       (*((volatile unsigned long *)0x40030030))
#define TIMER0_TAMATCHR_R       (*((volatile unsigned long *)0x40030030))
#define TIMER_CFG_16_BIT        0x00000004  // 16-bit timer configuration,
                                            // function is controlled by bits
                                            // 1:0 of GPTMTAMR and GPTMTBMR
#define TIMER_TAMR_TAAMS        0x00000008  // GPTM TimerA Alternate Mode
                                            // Select
#define TIMER_TAMR_TAMR_PERIOD  0x00000002  // Periodic Timer mode
#define TIMER_CTL_TAEN          0x00000001  // GPTM TimerA Enable
#define TIMER_TAILR_TAILRL_M    0x0000FFFF  // GPTM TimerA Interval Load
                                            // Register Low
#define TIMER_TBILR_TBILRL_M    0x0000FFFF  // GPTM TimerB Interval Load
                                            // Register
#define GPIO_PORTD_AFSEL_R      (*((volatile unsigned long *)0x40007420))
#define GPIO_PORTD_DEN_R        (*((volatile unsigned long *)0x4000751C))
#define SYSCTL_RCGC1_R          (*((volatile unsigned long *)0x400FE104))
#define SYSCTL_RCGC2_R          (*((volatile unsigned long *)0x400FE108))
#define SYSCTL_RCGC1_TIMER0     0x00010000  // timer 0 Clock Gating Control
#define SYSCTL_RCGC2_GPIOD      0x00000008  // port D Clock Gating Control

void WaitForInterrupt(void);  // low power mode

// period is number of clock cycles in PWM period ((1/clock) units)
void PWOut_Init1(unsigned short period){
  volatile unsigned long delay;
  SYSCTL_RCGC1_R |= SYSCTL_RCGC1_TIMER0;// activate timer0
  SYSCTL_RCGC2_R |= SYSCTL_RCGC2_GPIOD; // activate port D
  delay = SYSCTL_RCGC2_R;          // allow time to finish activating
  GPIO_PORTD_DEN_R |= 0x10;        // enable digital I/O on PD4
  GPIO_PORTD_AFSEL_R |= 0x10;      // enable alt funct on PD4
  TIMER0_CTL_R &= ~TIMER_CTL_TAEN; // disable timer0A during setup
  TIMER0_CFG_R = TIMER_CFG_16_BIT; // configure for 16-bit timer mode
                                   // configure for alternate (PWM) mode
  TIMER0_TAMR_R = (TIMER_TAMR_TAAMS|TIMER_TAMR_TAMR_PERIOD);
  TIMER0_TAILR_R = period-1;       // timer start value
//  TIMER0_TAMATCHR_R = period/4;    // duty cycle = 75%
  TIMER0_TAMATCHR_R = period/2;    // duty cycle = 50%
//  TIMER0_TAMATCHR_R = 3*period/4;    // duty cycle = 25%
  TIMER0_CTL_R |= TIMER_CTL_TAEN;  // enable timer0A 16-b, PWM, 50% duty
}

//debug code
int main(void){
//  PWOut_Init1(300);                // initialize timer0A in PWM mode (20,000 Hz)
//  PWOut_Init1(1200);               // initialize timer0A in PWM mode (5,000 Hz)
  PWOut_Init1(6000);               // initialize timer0A in PWM mode (1,000 Hz)
  while(1){
    WaitForInterrupt();
  }
}



d) LDO-

For the circuit above (LDO) the output voltage is defined as
A "low-dropout" regulator is used for DC voltage regulators which operate with a very small input-output differential voltage. The advantage for using a low dropout voltage is because they a lower minimum operation voltage, but higher efficiency operation and heat dissipation.

Primarily, the main components for an LDO circuit consists of a power FET and a differential amplifier (error amplifier). One input of the differential amplifier monitors the fraction of the output determined by the resistor ratio of R1 and R2. The second input to the differential amplifier is from a stable voltage reference (bandgap reference). If the output voltage rises too high relative to the reference voltage, the drive to the power FET changes to maintain a constant output voltage.

These LDO regulators work in the same way as all linear voltage regulators, however the main difference is their schematic topology. Instead of an emitter follower topology (shown below, low-dropout regulators use open collector or open drain topology. This allows transistor saturation, which allows the voltage drop from the unregulated voltage to the regulated voltage to be as low as the saturation voltage across the transistor.

Figure: PNP version of the emitter follower circuit


Just for my reference, I added a quick discussion of transistors. The transistor allows it to function as an amplifier or switch. This is accomplished by using a small amount of electricity to control a gate on which larger supply of electricity. The transistor's supply of voltage is comparable to turning a valve to control a supply of water. 
Transistors have 3 parts: base, collector, and emitter. The base is the gate controller for the device for larger electrical supply the emitter is the outlet for the supply. The collector is the larger electrical supply, and the emitter is the outlet for that supply. By sending varying levels of current from the base, the amount of current flowing through the gate from the collector can be regulated. In this way, a very small amount of current may be used to control a large amount of current, for example within an amplifier. The same process is used to create binary code for digital processors, but in this case a voltage threshold of 5 volts is needed to open the collector gate. This process allows the transistor to be used as a switch with binary function of - 5 volts = on and less than 5 volts = off.



e) Advantages of FIR vs IIR filters

A wealth of information on FIR filters can be found here: http://www.eas.uccs.edu/wickert/ece2610/lecture_notes/ece2610_chap5.pdf

A wealth of information on IIR filters can be found here:


Quick notes about the above information:

  • x[n] is the input signal,
  • y[n] is the output signal,
  • are the filter coefficients, also known as tap weights, that make up the impulse response,
  • is the filter order; an th-order filter has (N+1) terms on the right-hand side. The x[n-i] in these terms are commonly referred to as taps, based on the structure of a tapped delay line that in many implementations or block diagrams provides the delayed inputs to the multiplication operations. One may speak of a 5th order/6-tap filter, for instance


FIR- current input depends on pas and previous input samples as well as previous output samples.

IIR (feedback)- y[n] = b0x[n]+b1x[n-1]+...+bmx[n-m] - a1y[n-1]-a2y[n-2]-any[n-N]
FIR- y[n] = b0x[n]+b1x[n-1]+...+bmx[n-N] = sum from i= 0 to N (bi * x[n-i])
stability
Can be unstable, can have limit cycles
Liner phase always possible, no limit cycles
Order
less
more
History
Derived from analog filters
No analog history
other

Polyphase implementation possible can always be made causal.

Use less memory and calculations than similar FIR filters
More memory

Recursive implementations (short order)
Too long and may cause various application problems (long order)

IIR filters are difficult to control and  have no particular phase, where as FIR filters make linear phase always possible. IRR can be unstable, whereas FIR is always stable. IIR, when compared to FIR, can have limited cycles, but FIR has no limited cycles. IIR is derived from analog, where as FIR has no analog history. IIR can make polyphase implementation possible, whereas FIR can be made casual (linear time-invariant system; depends only on past and present inputs, not future).

Sunday, March 13, 2011

Rolodecks and Medic Strategies for Pl_goldrush ...


1) snipers
Rolodecks :  About the snipers.
Rolodecks :  Know who he is and check the scoreboard often.
Rolodecks :  You HAVE to communicate when he's down.
Rolodecks :  That's the time-frame when it's absolutely safe for you to roam around.
Rolodecks :  Whoever takes him down.
Rolodecks :  I constantly check that shit.
Rolodecks :  It's highlander, not 6v6 where there's a potential class change.
Rolodecks :  So just match the name up with the class.
Rolodecks :  Not that hard to do, but keep up on it.
Rolodecks :  If he gets...
Player Ms. Awesome joined team Spectator
Player Ms. Awesome joined team RED
Rolodecks :  Just join red and walk around with me.
Rolodecks changed team name to D: :<
Rolodecks :  But, anyway, stay on top of the sniper.
Rolodecks :  Because...
Rolodecks :  The only way you'll keep him in check is with your own sniper/spy.
Rolodecks :  Which is important because like I said...
Rolodecks :  You're his number one target.
Rolodecks :  If they're good no amount of dodging/cover will save you.
Rolodecks :  Well cover saves you but it's map specific.
Rolodecks :  And there are "holes" so to speak.
Rolodecks :  I tend to jump around alot, strafe unpredictably.
Rolodecks :  CROUCH
Rolodecks :  Because this throws them offf.
Rolodecks :  Certain guys hit moving targets well but can't hit a still target for shit.
Rolodecks :  Um..
Rolodecks :  Yeah just communicate about their sniper, it's key
Rolodecks :  Unless he's shit which in that case still worry about it.
Rolodecks :  Whoever takes him out..
Rolodecks :  Let the team know it.
Rolodecks :  They can't fake death like spies anyway, so it's surefire.
Rolodecks :  If they don't have a mic then have them tell you some other way.
Rolodecks :  Or just watch the kills in the upper right.
Rolodecks :  Or check the scoreboard.
Rolodecks :  You all have a mic?
Rolodecks :  Oh, good!
Rolodecks :  That solves that then.
Rolodecks :  Um...
Rolodecks :  If the sniper's up...
Rolodecks :  Kinda look around to see who he's shooting at.
Rolodecks :  If you wanna chime in at any time feel free to.
Rolodecks :  I"m just ramblin' on.

2) healing orders/when to heal

Rolodecks :  Yeah this map ain't too health friendly.
Rolodecks :  They should be leaving them for you.
Rolodecks :  Uh...
Rolodecks :  Well that's not always good, consider respawn times.
Rolodecks :  Of the packs.
Rolodecks :  The smaller ones pop up more frequently.
Rolodecks :  Not sure but it's map specific.
Rolodecks :  Believe it or not.
Rolodecks :  I don't have it memorized, just something I've noticed.
(Voice) Ms. Awesome: MEDIC!
Rolodecks :  I think all valve maps are pretty much a straight ilne.
Rolodecks :  Uh...
Rolodecks :  Everybody's gonna want heals when they're "in the red."
Rolodecks :  Just how it is.
Rolodecks :  The key to winning...
Rolodecks :  Out of the gates or just in general?
Rolodecks :  Out of the gates...
Rolodecks :  If you have to do a rollout like...
Rolodecks :  On push maps like badlands...
Rolodecks :  5cp maps...
Rolodecks :  Always..
Rolodecks :  ALWAYS
Rolodecks :  Soldier, then demo...
Rolodecks :  Reason being...
Rolodecks :  You'll always heal at the max rate during the initial spawn.
Rolodecks :  Meaning...
Rolodecks :  Don't let the soldier/demo do their jumps....
Rolodecks :  UNtil they're full buffed by you first.
Rolodecks :  You can heal before you "move" during the initial start.
Rolodecks :  Y'know?
Rolodecks :  Before you unfreeze...
Rolodecks :  So tag them and have everybody else crouch.
Rolodecks :  Well yeah but same concept.
Rolodecks :  Scouts are very important to keep buffed.
Rolodecks :  In highlander anyway.
Rolodecks :  Just gotta know where the sentry is.
Rolodecks :  But...
Rolodecks :  Keep him buffed as much as possible, he'll thank you.
Rolodecks :  He's about in the middle of my general heal order for highlander, depending on his individual skill.
Rolodecks :  Alright, I was saying...
Rolodecks :  Good heal orders...
Rolodecks :  Goes like this...
Rolodecks :  Bleed/fire first.
Rolodecks :  Always.
Rolodecks :  Unless somebody else is at critical/red health.
Rolodecks :  And you're not in a warzone situation...
Rolodecks :  Reason being, the fire/bleed makes your uber charge faster.
Rolodecks :  Makes you heal more health before they get to 150% overheal, which is the sweet spot.
Rolodecks :  For uber percentage rates.
Rolodecks :  Which is also key.
Rolodecks :  You don't wanna like...
Rolodecks :  Constantly heal just one or two guys unless you're making a push.
Rolodecks :  But I'm sure you know the relationship already.
Rolodecks :  It's a trifecta.
Rolodecks :  Heal rate/ubercharge rate/overheal.
Rolodecks :  Uber charges at anywhere from 40 sec. to 80 sec.
Rolodecks :  Kritz is 35-70 I believe.
Rolodecks :  No, no...
Rolodecks :  You're gonna max out your ubercharge rate if you heal...
Rolodecks :  If you heal guys until they hit overheal.
Rolodecks :  And you stay on them and just overheal them, that's when it slows down.
Rolodecks :  You can, but...
Rolodecks :  The rate gets halved.
Rolodecks :  You ubercharge the fastest doing raw healing.
Rolodecks :  Once they're topped off and you're just maintaining, you're losing the race.
Rolodecks :  I mean, it's good to keep 'em overhealed....
Rolodecks :  But keep it in mind.
Rolodecks :  Would you rather have a kritz in a minute or 35 seconds?
Rolodecks :  Word.
Rolodecks :  Ubers win games.
Rolodecks :  Warpy?
Rolodecks :  Yeah he's a god.
Rolodecks :  Don't get careless.
Rolodecks :  I never was a big fan of running kritz in highlander, to be honest.
Rolodecks :  Reason being, you don't have the firepower much.
Rolodecks :  I know, but...
Rolodecks :  Preference I guess.
Rolodecks :  But keep the ubercharge rates in mind.
Rolodecks :  You only charge at "fast" or "slow".
Rolodecks :  There is a third rate, but that's only when you're healing somebody who's already being healed by a second medic or a DISPENSER
Rolodecks :  Which is why I ALWAYS ask them to step away from the dispenser.
Rolodecks :  Don't have them do that.
Rolodecks :  Ask them to step away.
Rolodecks :  Because it turns your rate to shit.
Rolodecks :  Yes, you're aware of the conccept then.
Rolodecks :  You don't have to worry about a second medic, so we'll skip that.
Rolodecks :  Just a refresh.
Rolodecks :  :D
Rolodecks :  You gotta grind it into your head.
Rolodecks :  Anyway, who are you generally rolling with?
Rolodecks :  Class-wise?
Rolodecks :  Like who do you stay around?
Rolodecks :  And heal most of the time?
Rolodecks :  Oh, go ahead then.
Ms. Awesome :  demo, solly, pyro
Ms. Awesome :  since our heavy seems to come and go...
Ms. Awesome :  as of late
Rolodecks :  Is your soldier jumping alot and getting picks?
Ms. Awesome :  yes, tinkelp has been doing pretty well with helping me build
Rolodecks :  Oh, good.
Ms. Awesome :  and our demo, warpy, also helps me build quite a bit
Rolodecks :  That's why I'm a fan of sticking with the soldier.
(Voice) Ms. Awesome: MEDIC!
Rolodecks :  Easiest class to build uber with.
Rolodecks :  Demo's not feasible.
Rolodecks :  Most of the time.
Rolodecks :  High self damage.
Rolodecks :  Slow reload.
Ms. Awesome :  the solly generally sticks with me quite a bit
Rolodecks :  Needs to be on the offensive.
Rolodecks :  You need to stick with the heavy.
Rolodecks :  Well...
Ms. Awesome :  and he watches my ass when we are about to make  a push
Rolodecks :  HE needs to stick with you.
Rolodecks :  Because to be honest...
Ms. Awesome :  yes, the heavy really does
Rolodecks :  He's helpless without a med.
Ms. Awesome :  yeah
Rolodecks :  And if the enemy heavy's stickin' with their med...
Ms. Awesome :  i agree
Rolodecks :  Game over if you run into them.
Rolodecks :  Because he's easily one of the best classes with a medic up his ass.
Rolodecks :  Unstoppable.
Rolodecks :  Don't care what they say.
Ms. Awesome :  the heavy does help us push quite a bit
Rolodecks :  On a map like this...
Ms. Awesome :  but again, our heavy has changed so much...
Rolodecks :  Well just kinda guide him.
Rolodecks :  Ask him to kinda just follow ya around.
Ms. Awesome :  ok
Rolodecks :  He's obligated to.
Rolodecks :  Also, have him pack some form of healing for you.
Rolodecks :  No shotgun allowed, that's my rule. :p
Rolodecks :  Minigun's so great of a weapon anyway.
Rolodecks :  In maps like this you want the high ground.
Ms. Awesome :  since working with warpy, he sarted using the fists of steal
Rolodecks :  Your soldier's not gonna be sticking with you much I hope.
Rolodecks :  He's got the mobility on his side.
Ms. Awesome :  yeah
Rolodecks :  Just buff him up and let him fly.
Ms. Awesome :  he genearlly romes
Rolodecks :  He's gonna get picks easily.
Ms. Awesome :  *roams
Rolodecks :  Demo is necessary to stick with.
Rolodecks :  not only for sentry nests...
Rolodecks :  But it's warpy, he's a god.
Rolodecks :  He needs you like you need him.
Ms. Awesome :  true
Rolodecks :  Heavy/demo is all I really use 99% of the time.
Rolodecks :  Soldier depending on their playstyle.
Rolodecks :  Because...
Rolodecks :  Scout's gonna be poppin' in and out, heal him whenever he lets you.
Rolodecks :  Don't really run to him, it'll get you killed.
Rolodecks :  let him come to you for heals.
Rolodecks :  Tell him to grab healthpacks in enemy territory.
Rolodecks :  It's his job anyway, to flank and get the medic.
Rolodecks :  Find the sentry.
Rolodecks :  Etc.
Rolodecks :  He's kinda pairin' up with the spy to be honest.
Rolodecks :  Both need to be sneaky bastards.
Ms. Awesome :  who is, the scout?
Rolodecks :  So neither are really on your list of concerns.
Rolodecks :  Yes.
Rolodecks :  He's most effective behind the lines
Ms. Awesome :  true
Rolodecks :  It's easy for him to do so, being 1 of each class.
Ms. Awesome :  i never thought of it that way
Rolodecks :  Even if all he's doing is just running in there and getting killed...
Rolodecks :  A distraction of sorts...
Rolodecks :  It'll focus attention on him.
Rolodecks :  Have your spy cloak, and get behind there without a scratch.
Rolodecks :  Wreak havoc.
Rolodecks :  Diversion.
Rolodecks :  Psychological warfare.
Rolodecks :  But anyway....
Rolodecks :  Get ubers as fast as you can, maintain overheal.
Rolodecks :  Also, remember...
Rolodecks :  Sometimes I'll have really heavy combat classes stand for about 5/10 seconds then heal them.
Rolodecks :  Reason being is that your medigun heals at 3 rates.
Rolodecks :  24/48/72 health/sec.
Rolodecks :  Depending on how fresh their wounds are.
Rolodecks :  i.e. when they last took damage, seconds ago.
Rolodecks :  If they took damage less than 5 seconds you'll heal at 24/sec.
Rolodecks :  Which is nice for building uber, but not so good for healing raw health output.
Rolodecks :  5-10 sec (I think?) is 48/sec.
Rolodecks :  Middle ground for health/ubercharge rate.
Rolodecks :  Until you cap overheal.
Rolodecks :  After 10 sec. it's 72/sec.
Rolodecks :  Just keep that in mind.
Rolodecks :  I'd have guys stand around for a few seconds, it's more efficient really only with the heavy and soldier.
Rolodecks :  Since they have the most health and the math adds up.
Rolodecks :  Efficiency, but not really practical.
Rolodecks :  Since you want that uber.
Rolodecks :  But anyway...

3) Who NEEDS to stay with you at all times?
Rolodecks :  Stick with heavy/demo mostly.
Ms. Awesome :  so about staying alive when using crits (even though you don't like kritz)
Rolodecks :  Let the sniper go after their sniper.
Rolodecks :  He's the only counter to that.
Rolodecks :  Did that help a bit?
Ms. Awesome :  definitly
Rolodecks :  I'm not done yet. :p

4) Crits/Uber 
Ms. Awesome :  but what about staying alive when using crits?
Rolodecks :  I'd like to show this in action but am unable to do so at the moment, so this is all you'll get from me.
Rolodecks :  Nothing much you can do about that.
Rolodecks :  The reason being you've got no overheal.
Rolodecks :  Since there's no second medic.
Rolodecks :  Which is why I never was a fan of kritz much in highlander.
Rolodecks :  You're too vulnerable.
Rolodecks :  The only way it works is if you catch them off guard.
Rolodecks :  Which in maps like granary/badlands it's great.
Rolodecks :  Payload, not so much.
Rolodecks :  Espeically if you're on defense.
Ms. Awesome :  yeah
Rolodecks :  Which is the only viable option to use it anyway.
Rolodecks :  You need to get that sentry.
Ms. Awesome :  so from what i am understanding from most players is...
Rolodecks :  If it's in a good spot the only way you'll push through is with an uber.
Ms. Awesome :  crits = defense; uber = offense
Rolodecks :  Not exactly...
Ms. Awesome :  at least for payload/this map
Rolodecks :  More like...
Rolodecks :  Uber = Safety/passive playstyle.
Rolodecks :  Kritz = Aggressive/ambush.
Rolodecks :  Kritz is very situational.
Rolodecks :  And 90% of the time the uber's gonna be a better option.
Rolodecks :  If not just as effective.
Rolodecks :  Kritz is great for chokepoints.
Rolodecks :  If they're all bunched up, kill 'em before they can retreat.
Ms. Awesome :  good point
Rolodecks :  Which is why heavy's a bad kritz/uber target in almost every situation.
Rolodecks :  Because he's gotta spin up.
Rolodecks :  And can't move.
Rolodecks :  Kritz soldier can rocket jump while keepin' the beam on him...
Rolodecks :  Launch some krit rockets...
Rolodecks :  Game over for them.
Ms. Awesome :  but when are good times to use crits on this map?
Rolodecks :  Same with crit demo, lob pipes/stickies over a hill outside of the line of sight.
Ms. Awesome :  that you can think of?
Rolodecks :  Up here if your engi gets a foothold...
Rolodecks :  Reason being...
Rolodecks :  If you can sneak through here...
Rolodecks :  It's not feasible, but if you get a kritz back here...
Rolodecks :  Sticky here.
Ms. Awesome :  game over huh...
Rolodecks :  Edge their gun here...
Ms. Awesome :  at their spawn
Rolodecks :  Sniper's gonna be here most likely.
Ms. Awesome :  oh damn
Rolodecks :  Boom.
Ms. Awesome :  that is leathal
Rolodecks :  Problem is...
Rolodecks :  It's hard to do.
Rolodecks :  Because...
Rolodecks :  Look here...
Ms. Awesome :  and spawning
Rolodecks :  Too easy to see.
Rolodecks :  So you gotta be careful.
Ms. Awesome :  sniper could spot me pretty easy
Rolodecks :  NEVER STAY UNDER HERE.
Rolodecks :  EVER.
Rolodecks :  Death trap.
Ms. Awesome :  i've noticed
Rolodecks :  This is literally a shit map for highlander..
Ms. Awesome :  death valley
Rolodecks :  For two reasons...
Rolodecks :  1. snipers have too much line of sight on this last cap point.
Rolodecks :  2. sentries also have too much line of sight.
Rolodecks :  3. It's hard to push becasue their pyro's gonna push ya back.
Ms. Awesome :  yeah
Ms. Awesome :  we have been working on that
Rolodecks :  4. Don't really use kritz.
Rolodecks :  I mean...
Rolodecks :  No matter where their gun is, if the engi's alive...
Rolodecks :  And whackin' his buildings...
Rolodecks :  You're not gonna out-damage him.
Rolodecks :  His repairs, anyway, unless you all team up on him.
Rolodecks :  Which is only gonna get you killed.
Rolodecks :  Use your ubers for dealing with the sentries.
Rolodecks :  Have your team mates push up behind ya and clean house.
Rolodecks :  Don't focus fire on sentries, ever.
Ms. Awesome :  plus, that peskey wrangler
Rolodecks :  That's what they want you to do.
Rolodecks :  EXACTLY.
Rolodecks :  Kill the engi when you uber sentries.
Rolodecks :  Espeically if they're wrangled, they're always close by.
Ms. Awesome :  good point
Rolodecks :  Shuts down the gun, take it out.
Rolodecks :  Get close.
Ms. Awesome :  good point
Rolodecks :  Always do the demo in this case.
Rolodecks :  Soldier if you have no one eles
Ms. Awesome :  sniper needs to know his que to get the engi
Rolodecks :  Heavy's not good unless you jump from above.
Rolodecks :  Sniper should focus on the enemy sniper above all else.
Ms. Awesome :  ah
Ms. Awesome :  true
Rolodecks :  If he can take out the engi, then the engi ain't doin' a good enough job of hiding. :p
Rolodecks :  Like I said earlier, sniper's your number one thread.
Ms. Awesome :  very true
Rolodecks :  Threat.
Rolodecks :  Meaning...
Rolodecks :  He, along with a lesser extent, the spy, can take you out without you even seeing him.
Rolodecks :  Or doing anything about it.
Rolodecks :  I always play cautious until I know their sniper's down.
Rolodecks :  Or when I know I have some cover to walk around in.
Rolodecks :  But this map doesn't have that saving grace.
Rolodecks :  Because like I said, wide open areas at both cap points.
Rolodecks :  As you know by now.
Ms. Awesome :  oh yes
Rolodecks :  Not much you can do about that, hope they miss.
Rolodecks :  ALWAYS pop if necessary.
Rolodecks :  Just intuition, sometimes I've hit it and felt the little "ping" as they've pulled the trigger for a headshot a hair too late
Rolodecks :  It works.
Ms. Awesome :  so earlier, i was fussed at by some of my team members for poppoing too early
Rolodecks :  Wait...
Ms. Awesome :  *popping
Rolodecks :  What caused you to pop uber?
Rolodecks :  And by what class?
Ms. Awesome :  i just felt that it was unsafe for me to jump out there with just one person
Ms. Awesome :  i knew the entire team was out there
Rolodecks :  Don't push like that.
Ms. Awesome :  i know
Rolodecks :  Stay with at least TWO other people at all times. Sorry, continue.
Ms. Awesome :  people were off classing
Ms. Awesome :  in a lobby
Ms. Awesome :  so yeah, i was quick to hit that uber
Rolodecks :  What caused you to pop?
Rolodecks :  And which class made you do it?
Ms. Awesome :  heavy
Ms. Awesome :  demo
Ms. Awesome :  but yes, i realise i popped to early
Rolodecks :  Don't ever let their demo start bombin' stuff your way.
Rolodecks :  You're fucked 99% of the time.
Rolodecks :  Blast radius.
Ms. Awesome :  but the team work was not there  (in the earlier match)
Rolodecks :  Understandable.
Rolodecks :  What health were you at when you normally popped?
Ms. Awesome :  full
Ms. Awesome :  oh normal
Rolodecks :  ???
Ms. Awesome :  umm
Ms. Awesome :  generally under 50
Rolodecks :  Alright, general rule of thumb...
Ms. Awesome :  when i decide to pop and there are many players surrounding me
Rolodecks :  105 or under, and feeling doubt, pop it.
Rolodecks :  Over 105, keep it.
Rolodecks :  Until you take another hit.
Rolodecks :  Because that's the general damage cap for rockets and demo nades.
Rolodecks :  So unless you get headshot or backstabbed...
Rolodecks :  That 105 health gives you some time to react.
Rolodecks :  If you pay attention.
Rolodecks :  Because..
Rolodecks :  You'll never see that dive-bombing soldier behind you...
Rolodecks :  Who fires a rocket at your ass and drops your uber...
Rolodecks :  If you're at 50 or so health and just hanging on to it.
Rolodecks :  Don't be that person.
Ms. Awesome :  soldiers do not really bug me too much
Rolodecks :  105 is the magic number here.
Rolodecks :  Yeah but some will.
Rolodecks :  The good ones are gods at killin' medics.
Rolodecks :  I've had it happen to me, heh.
Rolodecks :  105, 105...
Rolodecks :  Magic number.
Rolodecks :  When in doubt, pop.
Rolodecks :  Because a shit uber is still better than none at all.
Ms. Awesome :  so yeah
Rolodecks :  I don't recomment kritz on this map at all.
Rolodecks :  I mean if you absolutely HAVE to use it...
Rolodecks :  Use it on defene.
Ms. Awesome :  tomorrow, i think i need to play it safe
Rolodecks :  Defense.
Rolodecks :  But even then...
Rolodecks :  Abuse the chokepoints, like where you're standing.
Rolodecks :  A single crit rocket, fired about here...
Rolodecks :  Or here...
Rolodecks :  Splash is lethal.
Rolodecks :  Other than that, if they're medic's smart he's not gonna be on that cart when it's going around that bend.
Rolodecks :  Snipers watch that.
Ms. Awesome :  note, i generally crit the demo because of his tremendous experience
Rolodecks :  Kritz medics love that spot.
Rolodecks :  they're gonna be up here...
Rolodecks :  Ubering outside of this.
Rolodecks :  Out the window, hit the underpasss.
Rolodecks :  The only good time to be here.
Rolodecks :  With a demo, hole up here.
Rolodecks :  Don't uber unless you have to, on offense.
Rolodecks :  Cut up here...
Rolodecks :  Uber here if you want.
Ms. Awesome :  yeah i've been sniped by snipers up in the left window
Rolodecks :  There?
Ms. Awesome :  yes
(Voice) Ms. Awesome: MEDIC!
Rolodecks :  Have your spy get up there.
Ms. Awesome :  good idea
Rolodecks :  Spy/scout are the best at calling shit out.
Rolodecks :  Sniper to an extent too.
Rolodecks :  But he's got tunnel vision.
Rolodecks :  once you know...
Rolodecks :  Their sniper/sentry spot...
Rolodecks :  If you have an uber you can most likely win with a little teamwork.
Rolodecks :  If you uber that way with the demo, here...
Rolodecks :  Good idea to have..
Rolodecks :  Another class come through here...
Ms. Awesome :  so, when holding good choke points use crits on this map
Ms. Awesome :  otherwise, uber is better
Rolodecks :  Well kritz is risky because...
Ms. Awesome :  continue
Rolodecks :  It's only really good when the cart's right here.
Rolodecks :  This map is far too wide open.
Rolodecks :  For kritz to do much damage.
Rolodecks :  At the key areas.
Ms. Awesome :  right, but warpy can really spread out damage
Rolodecks :  I know, but if they're really bunched up they're a stupid team. :p
Ms. Awesome :  unlike a solly
Rolodecks :  I mean there's gonna be guys around the med...
Rolodecks :  But other than that it's in vain.
Rolodecks :  Do what you want
Ms. Awesome :  ok
Rolodecks :  But a demo like warpy is just as good with an uber.
Ms. Awesome :  i'll have to remind him of this... :P
Rolodecks :  But then again I focus heavily on sentry gun destruction.
Rolodecks :  Mostly, on blue.
Rolodecks :  On maps like this.
Rolodecks :  Because there's nothing you can really do about a sentry here.
Rolodecks :  Even a soldier here...
Rolodecks :  Can't outdamage the repairs.
Rolodecks :  Yeah they like to put nests up here.
Rolodecks :  It's easy to take out there though.
Rolodecks :  Very easy.
Rolodecks :  You can edge the stairs.
Rolodecks :  Well...
Rolodecks :  Like I said, have your heavy stick with you.
Rolodecks :  Always.
Rolodecks :  Well, don't let him slow you down if you know what I mean.
Rolodecks :  He's a horrible uber target most of the time...
Ms. Awesome :  yeah
Rolodecks :  But probably the best bodyguard.
Ms. Awesome :  good point
Rolodecks :  Demos are the shit with ubers.
Rolodecks :  But are shit at defending you.
Rolodecks :  Unless they can aim their nades.
Rolodecks :  Because stickies don't fire fast enough.
Rolodecks :  Also self damage.
Rolodecks :  Soldier's middle ground but I liked to have ours on our last team go for flanks/dive bombs/sneaks/medic picks.
Rolodecks :  Kind of a spy lite version.
Rolodecks :  But that's up to you, I'm sure my team is a lot different from yours.
Ms. Awesome :  ours is special
Rolodecks :  If you're gonna use kritz then use it at the choke points.
Ms. Awesome :  lol
Rolodecks :  But don't use it all the time.
Ms. Awesome :  but yeah
Rolodecks :  Switch if you have to.
Ms. Awesome :   oh and what about that vita saw
Rolodecks :  But uber is extremely effective, if not necessary, on both sides of this map.
Rolodecks :  I never was a fan.
Rolodecks :  Like I said, if you do the math..
Rolodecks :  40-80 sec. range on the uber.
Rolodecks :  35-70 on the kritz.'
Rolodecks :  It's not saving you much.
Ms. Awesome :  true
Rolodecks :  Ubersaw does more for you in ONE SWING.
Rolodecks :  And you'll still have your ten extra health.
Rolodecks :  Which comes in handy.
Rolodecks :  I've wrote the damn thing off, honestly.
Rolodecks :  The buff it got...
Rolodecks :  About seeing enemies' health...
Rolodecks :  Is that in the beta only?
Rolodecks :  Still?
Ms. Awesome :  yeah
Rolodecks :  Well either way...
Rolodecks :  It's pretty much useless.
Rolodecks :  Because with damage indicators on...
Rolodecks :  You see the damage your pocket does.
Ms. Awesome :  i actually haven't see anything about seeing the enemy's health
Rolodecks :  You can just add it up.
Ms. Awesome :  *seen
Rolodecks :  And kinda tell if they're in the red.
Ms. Awesome :  k
Rolodecks :  I honestly don't use it, ever.
Rolodecks :  I know some top medics that do but I call 'em craz.
Ms. Awesome :  i get it.. i get it...
Rolodecks :  Ubersaw's just too good.
Ms. Awesome :  yep
Rolodecks :  Use the amputator as an alternative, but I never was a fan of standing in one spot.
Ms. Awesome :  same here
Ms. Awesome :  i never use it
Rolodecks :  it's all about uber advantage.
Rolodecks :  And using them wisely.
Rolodecks :  Do you...
Rolodecks :  Aside from that...
Rolodecks :  It's all team specific, really..
Rolodecks :  Unorthodox strategies work.
Rolodecks :  If you practice.
Rolodecks :  I have a vid I wanna show you.
Rolodecks :  Later.
Rolodecks :  About a minute long.
Rolodecks :  Oh.
Rolodecks :  Well I hope this helped.
Rolodecks :  What uh...
Rolodecks :  What's the map after this?
Rolodecks :  D:
Rolodecks :  You disappoint me.
Rolodecks :  Anyway...
Rolodecks :  I hope this helped, it's hard for me without a mic...
Rolodecks :  But that's just general overview
Rolodecks :  Uh...
Rolodecks :  Stick with 2 people.
Rolodecks :  Heavy and whoever else at the time.
Rolodecks :  Mainly.
Rolodecks :  105 is the magic number.
Rolodecks :  Uber rates.
Rolodecks :  Overheal's important.
Rolodecks :  Just prioritize.
Rolodecks :  If you have 5 guys shouting for heals.
Rolodecks :  Tell them to calm the fuck down.
Rolodecks :  And wait their god damn turn. :p
Rolodecks :  Because you can't fight physics.
Rolodecks :  I hope this helped, I feel like I'm just telling you shit you already know.
Rolodecks :  Just trust your team mates
Rolodecks :  Use them as meat shields.
Rolodecks :  Crouch.
Rolodecks :  Zig zag.
Rolodecks :  Always watch your back.
Rolodecks :  I turn a 180 at least every 5 seconds in-game.
Rolodecks :  It's very rare for a spy to kill me.
Rolodecks :  Anyway...
Rolodecks :  Copy the chat log if you want.
Ms. Awesome :  thank you
Rolodecks :  But just keep those points in mind.
Rolodecks :  I'm sure you'll do fine, talk to the team about what we discussed.
Ms. Awesome :  i think you covered everything i needed to understand
Rolodecks :  I'm sure you'll pull something out of this.
Ms. Awesome :  oh i will
Rolodecks :  :D
Ms. Awesome :  :)
Ms. Awesome :  again, thank you
Rolodecks :  Glad to be of service.
Rolodecks :  I mean, strategy gets a lot deepr.
Rolodecks :  Like I'm not sure if you know how to cheat the healbeam. :p
Ms. Awesome :  i am willing to learn
Rolodecks :  But that's for another time.
Rolodecks :  Deep shit
Rolodecks :  Oh.
Ms. Awesome :  umm.. i wouldn't mind hearing about that
Rolodecks :  Please, don't use the crossbow.
Rolodecks :  At least in highlander
Rolodecks :  Piece of shit weapon.
Ms. Awesome :  lol
Ms. Awesome :  i hate that weapon
Rolodecks :  It's really up to you if you use blut/syringe gun.'
Ms. Awesome :  i never use it
Rolodecks :  Both are pretty much equal in my eyes
Rolodecks :  I like blut alot in highlander though.
Rolodecks :  To be honest.
Rolodecks :  The extra heal rate...
Rolodecks :  Is good when there's alot of bleed/afterburn...
Rolodecks :  But...
Rolodecks :  You've got healthpacks.
Rolodecks :  And a heavy with hopefully a sandvich.
Rolodecks :  Which is very necessary.
Rolodecks :  No shotguns allowed!
Rolodecks :  Uh...
Rolodecks :  Anything else you need?
Ms. Awesome :  nope
Ms. Awesome :  i think that's it
Rolodecks :  OH
Rolodecks :  Bind a key to your "Ubercharge ready!" command.
Rolodecks :  I have mine bound to "r".
Rolodecks :  Fake 'em out.
Rolodecks :  Don't overdo it though.
Ms. Awesome :  except for good places to keep hidden on this map
Rolodecks :  OH'
Rolodecks :  They're kinda obvious.
Rolodecks :  Anywhere their sniper can't get y a.
Rolodecks :  You talkin' red or blue?
Rolodecks :  I like the rocks here.
Rolodecks :  The phallic, penis shaped rocks are your friend.
Rolodecks :  As you see here.
Rolodecks :  Reason being...
Rolodecks :  Here...
Rolodecks :  They can drop down, true.
Rolodecks :  But you'll always see it.
Rolodecks :  You've got...
Rolodecks :  A nice pocket here.
Rolodecks :  Here too.
Rolodecks :  use the cliffs.
Rolodecks :  NEVER stay in the house.
Rolodecks :  Too cramped.
Rolodecks :  Splash/sniper kills ya.
Rolodecks :  It's hard, so just try to keep a minimal line of sight.
Rolodecks :  If their sniper's down and I'm feeling aggressive...
Rolodecks :  Then I'll usually hook up here.
Rolodecks :  And uber
Rolodecks :  To buy some time.
Rolodecks :  Only do that if you know you can get their med.
Rolodecks :  Otherwise you lose uber advantage.
Rolodecks :  Just know the status of their medic/sniper at all times.
Rolodecks :  And kinda have a rough idea of his ubercharge percent.
Rolodecks :  And just beat him to the punch.
Rolodecks :  Don't overextend thoug.
Rolodecks :  You're on defense, kinda let them come to you;
Rolodecks :  I mean, once they hit a certain part of the map lock it down with your sentry and other sorts...
Rolodecks :  But there's no need to play offense on defense.
Rolodecks :  If ya catch my drift
Ms. Awesome :  yep
Rolodecks :  It does your team no good if you, the medic, are behind the enemy team if you're red
Rolodecks :  If you're blue it's a different story, like I showed you.
Rolodecks :  But defensive flanks are no where near as effective.
Rolodecks :  Mainly because blue has the upper hand on spawn times.
Rolodecks :  And they spawn so much closer to the action.
Rolodecks :  So it's kind of a waste.
Rolodecks :  It all boils down to team chemistry.
Rolodecks :  And communication.
Rolodecks :  Come up with shit on the fly, try it out..
Rolodecks :  If it don't work then find something else.
Rolodecks :  Other than that that's about it.
Rolodecks :  Cover is your friend.
Rolodecks :  Rocks are good on defense.
Rolodecks :  But try and keep the high ground.
Rolodecks :  It's easier to kill guys who are below you
Rolodecks :  Especially with your projectiles like nades/rockets/etc.
Rolodecks :  So try and have your soldier keep the high ground.
Ms. Awesome :  alright
Ms. Awesome :  well, its been nice chatting with you
Ms. Awesome :  i think these tips are going to help tomorrow
Rolodecks :  WHOA
Ms. Awesome :  ?
Rolodecks :  Shit TF2 freezin' on my ass.
Rolodecks :  Well I hope this helps you guys.
Ms. Awesome :  i hope it does too
Rolodecks :  I gotta get some rest, big day tomorrow!
Rolodecks :  D:
Rolodecks :  Talk it over, do you need a copy of the chat log?
Ms. Awesome :  whats going on tomorrow for you?
Ms. Awesome :  oh sure
Rolodecks :  Nothing except sitting on my ass
Ms. Awesome :  lol
Rolodecks :  Wishing I could walk up and down these things we call "stairs".
Rolodecks :  :p
Ms. Awesome :  would you like to specate our match tomorrow?
Rolodecks :  Depends on the time.
Ms. Awesome :  9pm cst
Rolodecks :  Central time?
Ms. Awesome :  yes
Rolodecks :  So 8pm my time...
Rolodecks :  Gotcha.
Rolodecks :  Oh, one more thing...
Rolodecks :  Watch this.
Rolodecks :  Back up a bit.
Rolodecks :  Little more.
Rolodecks :  Alright come forward a bit.
Rolodecks :  Just until my beam breaks.
Rolodecks :  Alright.
Rolodecks :  Stay there.
Ms. Awesome :  ok
Rolodecks :  Notice I can't lock on to you anymore.
Rolodecks :  With my medigun.
Rolodecks :  Even though I was just healing you at that range.
Rolodecks :  That's cheating the beam.
Rolodecks :  You're always gonna have a longer range when you keep your beam on them...
Rolodecks :  Then after it breaks.
Rolodecks :  This is why rocket jumping soldiers are so good when you keep your beam on them.
Ms. Awesome :  nice
Rolodecks :  It's not a very big distance, no...
Rolodecks :  But most guys don't know about this.
Rolodecks :  Abuse it with kritz.
Rolodecks :  It makes a difference, trust me.
Ms. Awesome :  so what do you do after it breaks?
Rolodecks :  You gotta get closer to them, of course.
Ms. Awesome :  lol
Ms. Awesome :  yes
Rolodecks :  See?
Rolodecks :  But, yeah, just a neat little trick.
Ms. Awesome :  oh do you use any special config files?
Rolodecks :  That you can add to your gameplay.
Rolodecks :  Haha, my config is all my own tweaking.
Rolodecks :  I don't have access to my cfg files though.
Rolodecks :  They're on my computer, this is my brother's...
(Voice) Rolodecks: Thanks!
Rolodecks :  I use a custom hud.
Ms. Awesome :  oh right
Rolodecks :  The Community Hud, with some medic tweaks...
Rolodecks :  And...
Rolodecks :  A custom autoexec file too.
Rolodecks :  Among numerous other things.
Ms. Awesome :  i have one to help ping
Rolodecks :  Hmm...
Ms. Awesome :  in autoexec
Rolodecks :  What's the file look like?
Rolodecks :  Is it a buncha cl_ stuff?
Rolodecks :  interp and such?
Ms. Awesome :  cl_cmdrate "67"cl_interp "0.016" // Change to 0.024 for hitscancl_interp_ratio "1"cl_lagcompensation "1"cl_pred_optimize
Rolodecks :  Hmm...
Rolodecks :  Well the cmdrate's fine...
Ms. Awesome :  warpy gave me the commands
Rolodecks :  But everything else you'll have to change depending on your raw ping to the server itself.
Rolodecks :  Because...
Rolodecks :  It's all ping specific in the end.
Rolodecks :  cl_forcepreload 1 should be in there.
Rolodecks :  Somewhere.
Ms. Awesome :  no, actually it is not
Rolodecks :  cl_updaterate 66
Ms. Awesome :  that must be in the config file
Rolodecks :  It's probably not.
Ms. Awesome :  this is autoconfig
Rolodecks :  All your autoexec file does is just input those commands in the console when your game boots up...
Ms. Awesome :  right
Rolodecks :  It's not in your settings nor the steam cloud....
Rolodecks :  Needleguns fire ten syringes a second.
Rolodecks :  Uh...
Rolodecks :  Never get in the habit of huffing your kritz for health.
Rolodecks :  Unless you're gonna die from afterburn/bleed.
Ms. Awesome :  oh and how do you bind your mele wepon to mouse 3 again?
Rolodecks :  Uh...
Rolodecks :  I don't know I just use my mousewheel...
Rolodecks :  I do have my viewmodels turned off though.
Rolodecks :  So I don't see them, I go by sound/indicators.
Ms. Awesome :  oh
Ms. Awesome :  i cannot do that
Rolodecks :  I don't know the specific command for scripting like that...
Ms. Awesome :  i need to see things
Rolodecks :  I use a custom crosshair too.
Rolodecks :  So it never changes either.
Ms. Awesome :  same here
Rolodecks :  Like how different weapons have crosshairs different.
Rolodecks :  So it's really key for me to hear stuff and stay on it.
Rolodecks :  But in the long run I've found it's worth it.
Rolodecks :  But different strokes for different folks.
(Voice) Rolodecks: Help!
Rolodecks :  So...
Rolodecks :  I'm sure En Ex could help you on that one.
Ms. Awesome :  oh yeah
Rolodecks :  Because I'm about as useful as tits on a boar hog.
Ms. Awesome :  haha
Rolodecks :  With this stuff, honestly.
Ms. Awesome :  why?
Rolodecks :  Because I've never bothered with scripting.
Rolodecks :  Or keybinds or shit like htat.
Rolodecks :  Except for my fake uber call.
Ms. Awesome :  yep
Rolodecks :  I suggest you do the same.
Ms. Awesome :  so when do you use that call?
Rolodecks :  I mean it's on your voice menu...
Rolodecks :  x + 8.
Rolodecks :  Uh...
Rolodecks :  Just whenever.
Rolodecks :  Like I really only use it when...
Rolodecks :  I can get them to bluff theirs.
Rolodecks :  But even then..
Rolodecks :  You'll wanna bind a second key to...
Rolodecks :  Your...
Rolodecks :  Third voice menu...
Rolodecks :  The C one.
Rolodecks :  C + 6.
Rolodecks :  And use it for when you DO get an uber you won't shout out like this..
Rolodecks :  Because that's loud.
Rolodecks :  And gives you away.
Rolodecks :  c + 6 is the most quiet voice commands for medic.
Rolodecks :  So that's what I hit as soon as I get 100%, so it overwrites the "I am fully charged!" voice command.
Rolodecks :  So it's more quiet.
Rolodecks :  More sneaky.
Rolodecks :  So fake it once with your fake call.
Rolodecks :  But when you actually hit uber hit that other key.
Rolodecks :  So they can't hear it as well.
Rolodecks :  And they'll never know when you actually have a charge or not.
Ms. Awesome :  oh nice
Ms. Awesome :  lol
Rolodecks :  So, yeah...
Rolodecks :  Hope that helps.
Ms. Awesome :  so instead of uber charge ready... you hit c+6
Rolodecks :  The less knowledge you give them, the better.
Rolodecks :  Yes, because you'll always call out when you hit 100% y'know?
Rolodecks :  So you just hit that key instead.
Rolodecks :  Of just doing nothing.
Ms. Awesome :  ok
Rolodecks :  So you'll stop that original line from triggering.
Ms. Awesome :  sweet
Rolodecks :  And instead it'll sound like this...
Rolodecks :  A little less obvious.
Ms. Awesome :  yeah i wouldn't know what that meant
Rolodecks :  You don't understand?
Ms. Awesome :  plus, i communicate when i have the uber/crits
Ms. Awesome :  so everyone would know
Rolodecks :  I'm talking about the other team, they'll hear you.
Rolodecks :  They hear that voice line.
Ms. Awesome :  true
Rolodecks :  Instant give away.
Rolodecks :  here's a demonstration, watch my ubercharge.
Rolodecks :  percent.
Ms. Awesome :  lol
Rolodecks :  Now if you didn't know...
Rolodecks :  You'd never know I had an uber.
Rolodecks :  Unless you looked at my gun.
Rolodecks :  Because the barrel glows...
Rolodecks :  When you have a charge, it's easy to tell.
Ms. Awesome :  how did you change that? just a bind?
Rolodecks :  Just the same thing you do for the fake call out.
Rolodecks :  Aww you missed it. :D
Rolodecks :  Now I know you're charged.
Ms. Awesome :  haha
Ms. Awesome :  well, i can't change it now
Rolodecks :  Just ask en ex about binding voice commands.
Rolodecks :  Or somebody, not much help here...
Rolodecks :  Sorry!
(Voice) Ms. Awesome: Yes
Rolodecks :  But those two are key.
Ms. Awesome :  i can figure it out
Rolodecks :  Everything else, fuck it.
Ms. Awesome :  haha
Ms. Awesome :  that's my #1 strat
Rolodecks :  You'll do well.
Rolodecks :  Pretty sure I'll be able to spectate.
Rolodecks :  If I do I'll watch you.
Ms. Awesome :  cool
Rolodecks :  I won't ghost or nothin'.
Rolodecks :  But there's gonna be a delay on the source tv anyway.
Rolodecks :  if they're smart.
Ms. Awesome :  source tv
Ms. Awesome :  yeah
Ms. Awesome :  send me a message if i don't send you one
Rolodecks :  Pretty sure I'll remember.
Rolodecks :  It's on a sticky note on my monitor onw.
Ms. Awesome :  wow
Ms. Awesome :  i feel special
Ms. Awesome :  haha
Rolodecks :  Well my brother's monitor.
Ms. Awesome :  anyways, thanks again
Ms. Awesome :  maybe someday i'll be giving the tips...
Ms. Awesome :  lol
(Voice) Rolodecks: MEDIC!
(Voice) Rolodecks: MEDIC!
Ms. Awesome :  uh how did you  do that?
Rolodecks :  Timing.
Ms. Awesome :  haha
Ms. Awesome :  well, i have no timing
Rolodecks :  You'll get it.
Rolodecks :  There's a reason it's banned...
Rolodecks :  Allows you to move while you're kill taunting.
Rolodecks :  YOU GOT IT
Rolodecks :  Can't do it on stairs.
Rolodecks :  Ledges/drops only.
Rolodecks :  Anyway...
Rolodecks :  Gonna hop on main for a bit.
Ms. Awesome :  kk
Rolodecks has found: The Sandman
Rolodecks has found: The Ullapool Caber
Ms. Awesome :  oh was there a link you wanted me to see?
(Voice) Rolodecks: Help!
Rolodecks :  Oh, right.
Rolodecks :  Watch this for inspiration really quick.